Launch the ball four clicks to the left. It should bounce off the left wall and into the horizontal channel, dislodging the first capsule. Be prepared for the ball as it bounces left and out of the channel. Keep trying to redirect the ball up to the top of the level by ricocheting it off the left wall and into the horizontal channel.
Make sure you know how to escape if the unbreakable bricks descend all the way.
If you get the Gun, destroy the three leftmost unbreakable bricks from the bottom row — the ones directly above the word “brickbreaker” in this diagram. This makes it easier to guide the ball to the top of the level.
This is another one of the few levels where I find the Bomb useful — it can instantly clear out one of the multi-hit bricks from the top of the board.
Bobby says
I always take a gun if I can get it and destroy the left most unbreakable bricks at levels 2 and 4. Once the unbeakable lowest level descends as low as it can go, I find it relatively easy to defend teh small gap by positioning my paddle just beneath the left end. From there just about anytime the paddle touches the ball is goes straight up through the new gaps you’ve created, and finishing the level from there is easy.
Steve Tam says
To me this is the most difficult level by far, I have four attempts and succeed to complete 2x but eventually lost all the lives in this level. I am now at the fifth attempt with score 240,170 and 44 lives. Was 65 and lost 20 plus in the previous level 29 attack. Hope can hang on and gain back more lives subsequently.
Anyway I have to thank you for the wonderful tips and instructions or I could have never succeed in playing the game beyond 2x. My 3P strategy has been: Patience, Persistence and Pierre.
Thank you!
Pierre says
Haha, thanks Steve – and good luck!
wil_dew says
I find this level I lose more lives than any other – even more so than the dreaded U on level 16.
You suggest using the gun to take out the three left unbreakable bricks on the bottom row. An alternative I like to use instead is to take out the two unbreakable bricks on the far right and the unbreakable brick on the far right at the top, under the top most brick. I find that gives the ball more opportunity to stay in play by going up top, and when it comes down it will usually come out the right side and is easier to put back up the right side. Occasionally it gets between the first two rows and you have to play it on the left, but you’re used to doing that anyway.
Pierre says
Thanks Wil that seems like a sensible approach too.
Escoffier says
This is another level (like 23) where the ball, when it’s bouncing around in there, can assume an almost horizontal trajectory. This does not happen on the more open levels but it does on these “closed” ones. When it happenes, guaging where to place the paddle is nearly impossible.
Pierre says
I think the ball redirects after the ball has hit any surface X number of times. Not sure what the X is though.
Escoffier says
This level is super annoying. It literally can take 15-20 minutes for the ball to find its way to the top. Meanwhile, it will unaccountably change angle or even direction in mid-air without touching anything! Is that a bug?
Pierre says
I’m pretty sure the sudden angle change is built in on purpose. On older versions of BrickBreaker you could sometimes get stuck in an infinite loop, where the ball would get stuck in a section of the board and would never come down to the paddle. The only thing you could do was quit your game. Now that they have the angle change periodically, that doesn’t happen anymore. Which is a good thing.
Escoffier says
I thought of that but I also thought that maybe that was only triggered when the ball travelled the same circuit like 3-4 consecutive times. It actually appears to happen randomly.
Escoffier says
Waterloo. My finest game yet but I died here. Lost six lives.
FUCK!!!!
Catch is essential and I HAD IT but I got frozen with the ball under a laser capsule and that was it. I was actually able to walk dog and the get the ball back into the channel several times with a new life but you have to hit those damned bricks SO many times that it kept coming back out, always at light speed at an extreme angle.
SO CLOSE!!!!!
Pierre says
Damn! It’s only a matter of time before you beat this thing. Maybe more time than you’d ideally like to spend, but still…
Escoffier says
Hate this one too. Lose tons of lives here and once I lose one, it’s like the floodgates come open. Either I lose none or 10.
The ball NEVER wants to go up and hit that top red brick, and since you have to hit it in there five times (four to destroy it, once to get by it), you have thousands of chances to die, just like 16.
Steve Waldo says
Another level where I find knocking out the two bricks against the far left wall w/ the gun works well. Gives you a less angled, quicker path to the upper bricks.
Pierre says
Interesting, I never thought of that. I will give that a try. Thanks Steve
Nick says
I agree with Steve. If I get a gun, I normally knock out the two bricks against the left wall, plus the lefthand most brick of the bottom row. This makes re-launching easier, and although you have to spend more time playing the ball, the level clears pretty quickly. Knocking out three bricks in the bottom row does seem to make for some tricky angles.
Scott Reed says
That is always my plan with gun on this level… take out the two far left bricks to get easier access to all levels and take out the left most brick on the bottom level to make that angle less harsh if you need it… takes away the need to “walk the dog” much on this level.
two years ago on my old Blackberry, I was at 3 Million before I dropped the phone in water… was up over 200,000 again in May before my phone went into the ocean (a drunken escapade). Now I am back up over 400,000 on my 4th Blackberry…
Robert says
I’ll give the three righthand bricks a try. Currently, if I get the gun, I take out the 2 left-most bricks, and things seem to go easier. You don’t have to worry about getting the angle right to get the ball back in play.
Pierre says
Thanks Robert. I didn’t understand your suggestion at first but now I think I see what you are talking about (similar to what Steve is saying above I think). Interesting idea, I will give it a try.
LennonWhite says
i love this game its the best. shove it up the other whole now!
Tom says
With a gun, I actually aim for the two right-most unbreakables, then the unbreakable under the single brick all the way at the top. It’s a pain to wait for the ball to work its way around to that one.
Pierre says
Interesting — I will give that a try. Thanks Tom
Steve says
That’s what I do, too. I’ve died on this level more times than any other, except maybe Level 16, when I was first starting out. For me, taking out the first three unbreakables on the bottom row — on this and similar levels — creates its own set of challenges: it’s hard to find the correct angle for hitting the ball into the channel and I end up playing a good deal of ping-pong.
Roro says
Great site. Just a response to your idea re the gun – I’ve actually found it much more useful to shoot out the three unbreakables on the right-hand side as it’s easier to use the ricochet effect with the wall there.
Pierre says
Thanks Roro! I hadn’t tried that idea before — will give it a shot.