BrickBreaker Level 16

by Pierre

BrickBreaker Level 16 Diagram

Ah, the dreaded U-shaped level. Launch the ball either one click right or two clicks to the left. Wait for the ball to ricochet off the bottom of the U and then hit it again on either the right half or left half of your paddle to send it up the channel.

As with level 13, you may find yourself trapped under the row of unbreakable bricks. If so, check out these instructions.

The ball will likely escape from the U-shaped enclosure a few times while playing this level. If this happens and you see the ball descending along the wall on either side, position your paddle directly beneath the long column of unbreakable bricks on that side. Watch carefully as the ball passes beyond the bottom-most unbreakable brick. Does it scoot under the brick and head towards the center of the board? Does it ricochet off that last brick and head back towards the wall? Wait until you see where the ball is going before moving your paddle into place to intercept it. When you intercept the ball on the right side of the level, try and strike it with the right half of your paddle. The ball might ricochet off the bottom row unbreakable bricks, in which case a second strike on the right side of your paddle should send the ball back up the chute. For balls on the left side of the level, use the left half of your paddle.

The best capsule to get on this level is the Multi. If you can keep the balls in play, not only are the bricks cleared out more quickly, but the transition to a slow ball speed will happen sooner. If you get a Gun, try destroying the three unbreakable bricks in the center of the bottom row. That creates a bit more breathing room under the U, and gives you a chance to damage some bricks from the bottom up.

Check out these recommended products:
Strike Ball 3, a Brick Breaker Style Download
Alpha Bounce, A Free Online Brick Breaker Game

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{ 9 comments… read them below or add one }

andrew wass January 10, 2012

catch gun or multi on this one .C atch is the safe option when you are buildind yer lives up although ive still died with catch before

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Pierre January 10, 2012

Those are definitely the best ones to get.

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andrew wass January 10, 2012

In the top three most difficult .i used to find it hard to get past this round first time round until i mastered the game

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James October 26, 2011

Pierre,

Thanks for the follow-up and additional suggestions…I like it. Also, I mentioned that I thought gun/catch was better than multi. I originally made that statement because I usuall launch the ball at the start all the way to the left so that it immediately goes up the left chute. When I do this, the ball dislodges the capsule but then immediately descends down the right chute so that, when I catch the capsule, the ball is usually below the bottom of the ‘U’. So, when the capsule is a multi, three of the balls usually die right away and I can only keep one alive.

However, I just played the game using your initial launch suggestion and happened to get a Multi. using your launch angle, the ball remained up top when I caught the capsule…this resulted in all 4 balls remaining in the U initially, which ended up destroying a lot of the bricks. I think I ended up only loosing 1 life on the board befoe clearing…so, Thanks!

-Joel

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Pierre January 10, 2012

You’re welcome, glad it worked out!

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James October 21, 2011

I think your suggestions here are good, however, I would make one alternate suggestion. If you get a Gun, instead of destroying the three unbreakable bricks in the center of the bottom row, I like to destroy the bottom two unbreakable bricks in the left (or right) column and the one adjacent to those two on the bottom row. The reason I do this is that, for me, the hardest part of this level is anticipating whether or not the ball is going to clear the bottom unbreakable brick when it travels back down the chute…or not clear it. When the ‘U’ is at its lowest point the reaction time necessary is very small. By clearing out two of the bricks on the column you can improve the margin for error. In addition, by only removing 1 along the bottom row, you can still do some damage to the bricks from the bottom, and improve the chance that the ball will bounce around in the enclosed space, thereby doing more damage.

I would also disagree with you that Multi is the best capsule on this level. I would take Catch or Gun over Multi.

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Pierre October 21, 2011

Hi James,
I think that’s a great suggestion. One downside to that approach is it can be difficult to anticipate where the ball is going when it’s inside the U and comes barreling out through the hole you’ve created. Like you said though, if you ever DO end up trapped under the bricks, you’ll have a much bigger margin for error when you launch the ball, by virtue of having cleared out some of those bricks.

Another option for the Gun to try is to clear out the bottom right corner and bottom left corner (and not use the 3rd bullet). This gives you extra breathing room on both sides without blasting a big hole in the U. Although, I’ve found the ball can still sneak through the bottom right corner diagonally between the two bricks there, so it’s not perfect either.

Thanks for the comment!

Pierre

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Sayan Basu July 23, 2011

I am new to the Brick Breaker game and have so far proceeded till the 28th level of the first round. This tutorial is fantastic. Helped me strategize better. Would love to take a look at your videos.

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Pierre July 25, 2011

Thanks Sayan!

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